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For Fifflaren, the answer is something very much like what DOTA 2 has already. “So this major, we had a new record in terms of viewership and the amount of people that are actually playing the game, but I think that’s eventually going to slow down. I think that’s when Valve needs to take that extra step forward and create the CS:GO version of The International.”For tracking duties, the Sica taps a Pixart PMW3310 optical sensor with a 5000-DPI max resolution and 50-DPI adjustment increments. According to Asus, the sensor tracks reliably at speeds up to 130 inches per second and accelerations up to 30 Gs.That's right its not even Christmas and the game has only just been released, but SK Gaming are giving you the shiny new CS:GO for only 12.32 Euros instead of the RRP 14.49 Euros.Shortly thereafter, Valve made a post on its official Counter-Strike site which announced that four out of five ex-iBP players were now banned from Valve-sponsored events (i.e. all international majors) indefinitely. Other leagues were swift to follow with their own bans. This was the first time Valve had banned players for non-cheating related issues. But rather than clarify Valve’s role in its eSports community, the developer appeared as ambiguous as ever. Valve was now simultaneously James Naismith and the NBA—the creator of the game as well as its regulator at the professional level. It’s this former role that makes eSports fundamentally different from sports. While there are widely accepted rules to soccer, basketball and hockey at the top level of play, eSports is unique insofar as the game itself changes regularly. When a patch is released that changes a map, movement speed, or a specific weapon’s damage, it changes the game in a way that sports haven’t experienced in decades. Part of being at the top level necessitates the skill and conceptual tools to adapt to these changes.

Certain aspects of the AWP make it unwieldy to the newcomer, including its effect on mobility. A player running with the knife moves at 250 units per second; with a USP-S, 240 units per second; with the AK-47, 215; with the AWP, a mere 200 units per second—20 percent slower than with a knife. Only the light machine guns, the Negev and the M249 (195 units), are slower.the basic of the awp All about noscopes and 'nades? Check out the 15 best first-person shooters on PC.The round, from a match between two of the best teams in the world, showcases Swedish sniper jw’s absurd spider sense. It’s a terrific individual effort, and while it delivers as a Sick MLG Pro 420 Noscope Frag Video?, it also showcases two of CS:GO’s best aspects: the importance of physical awareness and the way the game’s decade-old, refined map layouts prompt tough decisions.Many CS: GO players are addicted to collecting and trading skins, making it an attraction that gets full-time attention from websites that specialize in trading and even gambling. It's all based on a system where cases are earned randomly during play, and must be opened using keys that cost $2.49. The price doesn't sound like much, but Valve's made sure to build the odds so that players typically spend dozens if not hundreds of dollars before they ever earn something deemed valuable.CS:GO hasn't really changed too much in terms of the gameplay. I find myself not really doing anything different from what I did before. I think that's fine for most players. I imagine a lot of people who play CS:GO have not played the original, so for them, it's a new experience. I would imagine it's very unique for them.

League of Legends does it really well. You can see your character, and there's real value to buying cosmetic items. Games like FPSes, you're really limited. It's hard to sell character skins and that kind of stuff. Whereas in LoL, it's real enticing.I got in touch with Valve to discuss the stories I had discovered, but as with the last time I tried to get Valve's thoughts on these topics, I received no response back."We failed to anticipate the reaction of the community to changes in such heavy-use weapons," the blog reads, "and we clearly need to re-evaluate our process for making and communicating about changes in that space."Valve designer Greg “Gregori” Coomer published the new Steam Controller demo video over the weekend which shows the new device being put through its paces revealing how the touch sensitive pads function during gameplay.Another CES came and went, and with Valve continuing its hold on production, vendors began shipping their “Steam Machines” under independent branding. Hardware manufacturers had too many resources tied-up in production to match Valve’s more calculated design pace, and were forced to launch aging, proprietary platforms as HTPCs. The systems, of course, could still be a “Steam Machine” – they just wouldn’t be branded as such, would not include the controller, and the user would manually install SteamOS.Artur Minacov, 21 and John Brechisci, 28, founded a site called OPSkins in January, and say they’ve since made a fortune buying and selling virtual video game gun skins online. Have fun; be the kind of person you'd like to play games with hanks to GameServers for being a darn good server provider. If there's a config setting you'd like changed or a map you'd like to see in the rotation, just let me know or leave a comment on the Steam Workshop collection. Messages sent to evan@pcgamer.com stir my spinal community antennae implant.

Wouter Sleijffers is the CEO of Fnatic, one of Europe’s biggest and most successful progamming teams. He also describes unchecked gambling as a problem that the industry needs to tackle. “Teenagers' gambling should be prevented,” he said. CompLexity Gaming has announced that it is returning to the CS:GO scene with a new team, "The Syndicate," whose roster includes Kory "Semphis" Friesen, one of the players on the compLexity CS:GO roster that was acquired last year by Cloud9.Besides the returning map, the update for CS:GO makes some key changes to the controversial CZ75-Auto pistol, which was introduced earlier this year and made a big splash due to its overpowered nature.As recently as a year or two ago, it was easy to pick a free antivirus package. Almost any of a half dozen free virus scanners did an acceptable job, and largely stayed out of the way of the OS when configured properly. Times change, however.Ubisoft's hasty "free weekend," launched shortly after release as well as falling retail prices haven't helped. Some looked at this, and the layer of microtransactions that already existed in-game and reached the understandable conclusion that Siege would soon enough be a fully free-to-play game, making people even less likely to try it out. It's hard to think of how Ubisoft could have botched it more completely.Luckily we don't need to, because the game itself represents one of the most chaotic and heroic product launches of recent times. Chaotic because it was released in an unfit state after a beta that clearly showed it wasn't ready (I'll come to the specifics). And heroic because, amidst the debris, Ubisoft Montreal threw out the schedule of one-patch-per-month in order to deliver three substantial patches in the game's first six weeks.

The game also has background interactions, which boil down to things that cause damage and things you can jump off of to cover a huge distance very quickly. All characters interact with objects the same way, as opposed to Injustice's more nuanced system, where characters broke down into "speed" or "power" camps. Picking up old women, dead bodies, or hapless monks and throwing them at your foes is pretty amazing. A new meter governs your use of interactables, preventing you from spamming them over and over again. The meter also drains when you back dash and when you run, which is another addition over the previous game. I found the run command to be a little cumbersome, as it requires you to hit block after a forward dash. So if you happen to be the sort of player who likes to dash forward and immediately block, hoping to bait out some sort of attack, that block turns into a run, leaving you wide open to damage. That took some adjusting on my part, and I'm still occasionally running face-first into someone's foot because I didn't remember to double-tap block to start and then immediately stop the run. This seems like the sort of thing that is more of a me problem than anything else, but I figured I'd mention it just the same.Characters come in three variations, which you select while you're selecting the character. This means that you can select a Scorpion that has swords that are used in some of his normal moves, a Scorpion who has additional fire abilities (including a proper fireball), or a Scorpion that uses clone-like minions in some new special moves. It's a cool touch that lets you pick a character type that fits more to your sort of fighting style (or counter-pick someone else's without completely changing characters), but in some cases it distributes the special moves in ways that feel weird or reuse moves from other games. One of Reptile's variants, for example, just steals The Flash's ability to slow down time right out of Injustice, color change and all.Due to the large number of streamers and casters not being thrilled with the spectator mode in CS:GO, Valve released an update mainly focused on the spectator user interface. It is now possible to see the approximate time that takes to move between two spots. By default the user can use this new feature by pressing "SHIFT + Drawing". The user can now also draw with two different colors assigned to the left and right mouse buttons respectively.Interested in broadcasting your gameplay to the world? This guide will tell you everything you need to know about setting up a Twitch game stream.This might sound like a weird one, but you’re almost certainly playing with a higher mouse sensitivity than you should be. Most pros use around 400 dpi for their mouse sensitivity, with the in-game sensitivity slider set to around 2.0. You don’t have to copy them exactly, but something close to there is certainly preferable. It will feel weird when you first turn it down. Power through it. Your aim will improve immensely in the long run.

Introducing tons of new weapons was off the table too, since this could unbalance the game and ward players away. Plus, players tend to stick to a small handful of weapons that they like, so new weapons wouldn't be all that popular.The extensions Blaze uncovered include:"At its core [Speedrunners is] a simple platformer, and everyone knows how to play those," says tinyBuild CEO Alex Nichiporchik. "It also has a simple set of rules, yet incredible depth in how you use the items, how you keep momentum, and as it turns out, a surprising number of different, deeper elements that we had never considered under pro players took it upon themselves to blow our minds a bit."Counter-Strike: Global Offensive

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